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ISBN: 9780470029749
Algorithms and Networking for Computer Games is an essentialguide to solving the algorithmic and networking problems of moderncommercial computer games, written from the perspective of ac… Altro …
ISBN: 9780470029749
Algorithms and Networking for Computer Games is an essential guide to solving the algorithmic and networking problems of modern commercial computer games, written from the perspective of … Altro …
ISBN: 9780470029749
Algorithms and Networking for Computer Games is an essential guide to solving the algorithmic and networking problems of modern commercial computer games, written from the perspective of … Altro …
Algorithms and Networking for Computer Games als eBook Download von Jouni Smed, Harri Hakonen - nuovo libro
ISBN: 9780470029749
Algorithms and Networking for Computer Games: Jouni Smed, Harri Hakonen Algorithms and Networking for Computer Games: Jouni Smed, Harri Hakonen eBooks > Belletristik > Erzählungen, Jo… Altro …
2006, ISBN: 9780470029749
[ED: 1], Auflage, eBook Download (PDF), eBooks, [PU: Wiley]
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Informazioni dettagliate del libro - Algorithms and Networking for Computer Games
EAN (ISBN-13): 9780470029749
ISBN (ISBN-10): 0470029749
Anno di pubblicazione: 2006
Editore: Wiley, J
286 Pagine
Lingua: eng/Englisch
Libro nella banca dati dal 2007-08-26T10:55:56+02:00 (Zurich)
Pagina di dettaglio ultima modifica in 2022-02-15T00:01:11+01:00 (Zurich)
ISBN/EAN: 9780470029749
ISBN - Stili di scrittura alternativi:
0-470-02974-9, 978-0-470-02974-9
Stili di scrittura alternativi e concetti di ricerca simili:
Titolo del libro: computer networking, games for your, algorithms
Dati dell'editore
Autore: Jouni Smed; Harri Hakonen
Titolo: Algorithms and Networking for Computer Games
Editore: Wiley; John Wiley & Sons
286 Pagine
Anno di pubblicazione: 2006-07-11
Lingua: Inglese
76,99 € (DE)
Not available (reason unspecified)
EA; E107; E-Book; Nonbooks, PBS / Technik/Elektronik, Elektrotechnik, Nachrichtentechnik; Nachrichtententechnik, Telekommunikation; Communication Technology - Networks; Computer Science; Computerspiel; Electrical & Electronics Engineering; Elektrotechnik u. Elektronik; Informatik; Kommunikationsnetz; Kommunikationsnetze; Networking; Netzwerke; Programmierung; Programmierung u. Software-Entwicklung; Programming & Software Development; Netzwerke; Programmierung u. Software-Entwicklung; Kommunikationsnetze; EA; BB
List of Figures. List of Tables. List of Algorithms. Preface. Acknowledgements. 1. Introduction. 1.1 Anatomy of Computer Games. 1.2 Synthetic Players. 1.3 Multi-playing. 1.4 Games and Storytelling. 1.5 Other Game Design Considerations. 1.6 Outline of the Book. 1.7 Summary. Exercises. I: Algorithms. 2. Random Numbers. 2.1 Linear Congruential Method. 2.2 Discrete Finite Distributions. 2.3 Random Shuffling. 2.4 Creating GameWorlds. 2.5 Summary. Exercises. 3. Tournaments. 3.1 Rank Adjustment Tournaments. 3.2 Elimination Tournaments. 3.3 Scoring Tournaments. 3.4 Summary. Exercises. 4. Game Trees. 4.1 Minimax. 4.2 Alpha-Beta Pruning. 4.3 Games of Chance. 4.4 Summary. Exercises. 5. Path Finding. 5.1 Discretization of the GameWorld. 5.2 Finding theMinimum Path. 5.3 Realizing theMovement. 5.4 Summary. Exercises. 6. Decision-making. 6.1 Background. 6.2 Finite StateMachines. 6.3 Flocking. 6.4 InfluenceMaps. 6.5 Summary. Exercises. 7. Modelling Uncertainty. 7.1 Statistical Reasoning. 7.2 Fuzzy Sets. 7.3 Fuzzy Constraint Satisfaction Problem. 7.4 Summary. Exercises. II: Networking. 8. Communication Layers. 8.1 Physical Platform. 8.2 Logical Platform. 8.3 Networked Application. 8.4 Summary. Exercises. 9. Compensating Resource Limitations. 9.1 Aspects of Compensation. 9.2 Protocol Optimization. 9.3 Dead Reckoning. 9.4 Local Perception Filters. 9.5 Synchronized Simulation. 9.6 Area-of-interest Filtering. 9.7 Summary. Exercises. 10. Cheating Prevention. 10.1 Technical Exploitations. 10.2 Rule Violations. 10.3 Summary. Exercises. A. Pseudo-code Conventions. A.1 Changing the Flow of Control. A.2 Data Structures. A.3 Format of Algorithms. A.4 Conversion to Existing Programming Languages. Bibliography. Ludography. Index.Altri libri che potrebbero essere simili a questo:
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