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Learn iPhone and iPad cocos2d Game Development
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Learn iPhone and iPad cocos2d Game Development - nuovo libro

ISBN: 9781430233039

Learn iPhone and iPad cocos2D Game Development provides a rock-solid introduction to the cocos2d iPhone game engine and related tools. It focuses on the process of creating several games … Altro …

Nr. 978-1-4302-3303-9. Costi di spedizione:Worldwide free shipping, , DE. (EUR 0.00)
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Learn iPhone and iPad cocos2d Game Development: The Leading Framework for Building 2D Graphical and Interactive Applications - Itterheim, Steffen
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Learn iPhone and iPad cocos2d Game Development: The Leading Framework for Building 2D Graphical and Interactive Applications - Prima edizione

2010, ISBN: 9781430233039

edizione con copertina flessibile

Apress, Taschenbuch, Auflage: 1st ed. 416 Seiten, Publiziert: 2010-12-02T00:00:01Z, Produktgruppe: Buch, Hersteller-Nr.: 978-1-4302-3303-9, 1.72 kg, Mac OS, Mac, Computer & Internet, Kate… Altro …

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Learn iPhone and iPad cocos2d Game Development: The Leading Framework for Building 2D Graphical and Interactive Applications - Itterheim, Steffen
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Itterheim, Steffen:
Learn iPhone and iPad cocos2d Game Development: The Leading Framework for Building 2D Graphical and Interactive Applications - Prima edizione

2010

ISBN: 9781430233039

edizione con copertina flessibile

Apress, Taschenbuch, Auflage: 1st ed. 416 Seiten, Publiziert: 2010-12-02T00:00:01Z, Produktgruppe: Buch, Hersteller-Nr.: 978-1-4302-3303-9, 1.72 kg, Mac OS, Mac, Computer & Internet, Kate… Altro …

Costi di spedizione:Auf Lager, Lieferung von Amazon. (EUR 0.00) Amazon.de
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Learn iPhone and iPad cocos2d Game Development: The Leading Framework for Building 2D Graphical and Interactive Applications - Itterheim, Steffen
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Itterheim, Steffen:
Learn iPhone and iPad cocos2d Game Development: The Leading Framework for Building 2D Graphical and Interactive Applications - Prima edizione

2010, ISBN: 9781430233039

edizione con copertina flessibile

Apress, Taschenbuch, Auflage: 1st ed. 416 Seiten, Publiziert: 2010-12-02T00:00:01Z, Produktgruppe: Buch, Hersteller-Nr.: 978-1-4302-3303-9, 1.72 kg, Mac OS, Mac, Computer & Internet, Kate… Altro …

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Learn iPhone and iPad cocos2d Game Development: The Leading Framework for Building 2D Graphical and Interactive Applications - Itterheim, Steffen
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da Amazon.de (Intern. Bücher)
€ 38,87
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Itterheim, Steffen:
Learn iPhone and iPad cocos2d Game Development: The Leading Framework for Building 2D Graphical and Interactive Applications - Prima edizione

2010, ISBN: 9781430233039

edizione con copertina flessibile

Apress, Taschenbuch, Auflage: 1st ed. 416 Seiten, Publiziert: 2010-12-02T00:00:01Z, Produktgruppe: Buch, Hersteller-Nr.: 978-1-4302-3303-9, 0.78 kg, Mac OS, Mac, Computer & Internet, Kate… Altro …

Costi di spedizione:Auf Lager, Lieferung von Amazon. (EUR 0.00) Amazon.de

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Learn iPhone and iPad cocos2d Game Development: The Leading Framework for Building 2D Graphical and Interactive Applications

Learn iPhone and iPad Cocos2D Game Development provides a rock-solid introduction to the cocos2d iPhone game engine and related tools. It focuses on the process of creating several games made entirely with cocos2d and little to no iPhone SDK and OpenGL code. By creating 2-3 sample games over the course of the book you'll learn key concepts of the cocos2d game engine and relevant tools like Zwoptex (TextureAtlas), ParticleDesigner (Particle Effects), and others. Learn iPhone and iPad Cocos2D Game Development provides a rock-solid introduction to the cocos2d iPhone game engine and related tools. It focuses on the process of creating several games made entirely with cocos2d and little to no iPhone SDK and OpenGL code. By creating 2-3 sample games over the course of the book, you'll learn key concepts of the cocos2d game engine and relevant tools like Zwoptex (TextureAtlas), ParticleDesigner (Particle Effects), and others. The example games are modeled after popular App Store games so that they are relevant, recognizable, and immediately fun and inspiring. The games increase in complexity and highlight common recurring cocos2d beginner questions. As you move along, you'll learn about possible stumbling blocks and how to navigate them successfully. As you move from beginning to advanced, you'll encounter general game programming wisdom, tips for performance improvement, as well as pointers to alternative implementations and further reading. It is assumed that the reader has previous programming knowledge but not necessarily with Objective-C. Related topics such as Xcode, Objective-C, the iPhone SDK, and OpenGL are only discussed where absolutely necessary. What you'll learn * Familiarity with the core cocos2d game engine API and the Box2d physics engine * Understanding of the process and best practices of game development, in the context of cocos2d and its related tools * Enthusiasm and excitement to create your own games paired with a realization that you are able to create games which can compete on the App Store * Where to go from here: further information and alternative implementations Who this book is for The book is aimed at beginning game developers looking for an easier and even more powerful way to create compelling 2D graphics using OpenGL and Objective-C. It is assumed that the reader will have some knowledge of object-oriented programming and the Apple and iPhone/iPad developer environment. Check out the forum for Learn iPhone and iPad Cocos2D Game Development: http://cocos2d-central.com What you'll learn * Familiarity with the core cocos2d game engine API and the Box2d physics engine * Understanding of the process and best practices of game development, in the context of cocos2d and its related tools * Enthusiasm and excitement to create your own games paired with a realization that you are able to create games which can compete on the App Store * Where to go from here: further information and alternative implementations Who this book is for The book is aimed at beginning game developers looking for an easier and even more powerful way to create compelling 2D graphics using OpenGL and Objective-C. It is assumed that the reader will have some knowledge of object-oriented programming and the Apple and iPhone/iPad developer environment. Table of Contents * Introduction * Getting Started * Essentials * Your First Game * Game Building Blocks * Sprites In-Depth * Scrolling with Joy * Shoot 'em Up * Particle Effects * Working with Tilemaps * Isometric Tilemaps * Physics Engines * Pinball Game * Game Center * Out of the Ordinary

Informazioni dettagliate del libro - Learn iPhone and iPad cocos2d Game Development: The Leading Framework for Building 2D Graphical and Interactive Applications


EAN (ISBN-13): 9781430233039
ISBN (ISBN-10): 1430233036
Copertina rigida
Copertina flessibile
Anno di pubblicazione: 2010
Editore: Apress
397 Pagine
Peso: 0,612 kg
Lingua: eng/Englisch

Libro nella banca dati dal 2010-11-04T15:54:59+01:00 (Zurich)
Pagina di dettaglio ultima modifica in 2024-03-14T18:05:38+01:00 (Zurich)
ISBN/EAN: 1430233036

ISBN - Stili di scrittura alternativi:
1-4302-3303-6, 978-1-4302-3303-9
Stili di scrittura alternativi e concetti di ricerca simili:
Autore del libro : steffen, itt, itter, itterheim
Titolo del libro: iphone ipad, game over, learn, cutting edge, framework


Dati dell'editore

Autore: Steffen Itterheim
Titolo: Learn iPhone and iPad cocos2d Game Development - The Leading Framework for Building 2D Graphical and Interactive Applications
Editore: Apress; APRESS
416 Pagine
Anno di pubblicazione: 2010-12-02
Berkeley; CA; US
Lingua: Inglese
36,33 € (DE)
37,35 € (AT)
38,58 CHF (CH)
Available
XV, 416 p.

BC; Hardcover, Softcover / Informatik, EDV/Betriebssysteme, Benutzeroberflächen; Macintoshprogrammierung; Verstehen; App; App Store; Apple iPad; Apple iPhone; Objective-C; Xcode; cocos2d; game programming; iPad; iPhone; Apple and iOS; Computer and Information Systems Applications; Apple-Betriebssysteme; Angewandte Informatik; EA

Getting Started.- Essentials.- Your First Game.- Game Building Blocks.- Sprites In-Depth.- Scrolling with Joy.- Shoot’ em Up.- Particle Effects.- Working with Tilemaps.- Isometric Tilemaps.- Physics Engines.- Pinball Game.- Game Center.- Out of the Ordinary.
Phone and i. Pad cocos2D Game Development introduces the cocos2d i. Phone game engine and its related tools.

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