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Pere (editor) and Frederik W. (editor) Jansen Brunet:

Photorealistic Rendering in Computer Graphics: Proceedings of the 2nd Eurographics Workshop on Rendering. - copertina rigida, flessible

1994, ISBN: 3540564497

[EAN: 9783540564492], [SC: 19.9], [PU: Berlin Springer-Verlag Gmbh], BILDERZEUGUNG; BILDSYNTHESE; COMPUTER GRAPHICS; COMPUTERGRAPHIK; IMAGE SYNTHESIS; RADIOSITY; RAY TRACING; RENDERING; S… Altro …

Costi di spedizione: EUR 19.90 CSG Onlinebuch GMBH, Darmstadt, Germany [85260580] [Calificación: 4 (de 5)]
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Pere (editor) and Frederik W. (editor) Jansen Brunet:

Photorealistic Rendering in Computer Graphics: Proceedings of the 2nd Eurographics Workshop on Rendering. - copertina rigida, flessible

1994, ISBN: 3540564497

[EAN: 9783540564492], [SC: 4.0], [PU: Berlin Springer-Verlag Gmbh], BILDERZEUGUNG; BILDSYNTHESE; COMPUTER GRAPHICS; COMPUTERGRAPHIK; IMAGE SYNTHESIS; RADIOSITY; RAY TRACING; RENDERING; ST… Altro …

Costi di spedizione: EUR 4.00 CSG Onlinebuch GMBH, Darmstadt, Germany [85260580] [Rating: 5 (von 5)]
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Photorealistic Rendering in Computer Graphics : Proceedings of the Second Eurographics Workshop on Rendering - Frederik W. Jansen
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Photorealistic Rendering in Computer Graphics : Proceedings of the Second Eurographics Workshop on Rendering - copertina rigida, flessible

1994

ISBN: 3540564497

[EAN: 9783540564492], Libro nuevo, [SC: 13.99], [PU: Springer Berlin Heidelberg], BAU / BAUWIRTSCHAFT; BAUKOSTEN; EDV THEORIE SOFTWARE-ENTW. SOFTWARE ENGINEERING; GRAFIK (EDV); 3D; BILDER… Altro …

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Photorealistic Rendering in Computer Graphics Proceedings of the Second Eurographics Workshop on Rendering - Jansen, Frederik W. (Herausgeber); Brunet, Pere (Herausgeber)
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Jansen, Frederik W. (Herausgeber); Brunet, Pere (Herausgeber):
Photorealistic Rendering in Computer Graphics Proceedings of the Second Eurographics Workshop on Rendering - copertina rigida, flessible

1994, ISBN: 3540564497

1994 Gebundene Ausgabe Bau / Bauwirtschaft, Bau / Baukosten, Bauwirtschaft, EDV / Theorie / Software-Entw. / Software Engineering, Grafik (EDV), Grafikprogrammierung, Software Engineeri… Altro …

Costi di spedizione:Versandkostenfrei innerhalb der BRD. (EUR 0.00) MARZIES.de Buch- und Medienhandel, 14621 Schönwalde-Glien
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Photorealistic Rendering in Computer Graphics Proceedings of the Second Eurographics Workshop on Rendering - Jansen, Frederik W. (Herausgeber); Brunet, Pere (Herausgeber)
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Jansen, Frederik W. (Herausgeber); Brunet, Pere (Herausgeber):
Photorealistic Rendering in Computer Graphics Proceedings of the Second Eurographics Workshop on Rendering - copertina rigida, flessible

1994, ISBN: 3540564497

1994 Gebundene Ausgabe Bau / Bauwirtschaft, Bau / Baukosten, Bauwirtschaft, EDV / Theorie / Software-Entw. / Software Engineering, Grafik (EDV), Grafikprogrammierung, Software Engineeri… Altro …

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Dettagli del libro
Photorealistic Rendering in Computer Graphics

Photorealistic rendering strives to generate images fromcomputer modeled scenes with an image quality as close toreal life as possible. A major issue in rendering issimulation of local and global light reflection in a scene.Both ray tracing and radiosity algorithms capture only someof the possible light reflection phenomena. Recentlydeveloped two-pass algorithms combine the ray tracing andradiosity approaches and are able to capture the whole rangeof light reflection.This book is a collection of papers discussing the latestdevelopments, including a new range of improvements, instochastic sampling strategies, radiosity form factorcalculation, and parallel processing for ray tracing andradiosity. A number of papers on rendering applications ininterior design, lighting design, and remote sensingconclude the volume.The contributions are revised versions of papers originallypresented at the Second Eurographics Workshop on Rendering,held in Barcelona, Spain, in May 1991. The book fullyreflects the state of the art in rendering and presentsawide variety of novel techniques. It will interestresearchers and students in computer graphics, as well asdesigners who want to apply rendering techniques forrealistic simulation in lighting design, interior design,and architecture.

Informazioni dettagliate del libro - Photorealistic Rendering in Computer Graphics


EAN (ISBN-13): 9783540564492
ISBN (ISBN-10): 3540564497
Copertina rigida
Copertina flessibile
Anno di pubblicazione: 1993
Editore: Springer Berlin Heidelberg
279 Pagine
Peso: 0,662 kg

Libro nella banca dati dal 2007-06-07T09:42:38+02:00 (Zurich)
Pagina di dettaglio ultima modifica in 2024-01-14T10:37:22+01:00 (Zurich)
ISBN/EAN: 3540564497

ISBN - Stili di scrittura alternativi:
3-540-56449-7, 978-3-540-56449-2
Stili di scrittura alternativi e concetti di ricerca simili:
Autore del libro : pere, jansen, brunet
Titolo del libro: proceedings, focus, workshop, photorealistic rendering computer graphics, eurographics, old graphics, the computer


Dati dell'editore

Autore: Pere Brunet; Frederik W. Jansen
Titolo: Focus on Computer Graphics; Photorealistic Rendering in Computer Graphics - Proceedings of the Second Eurographics Workshop on Rendering
Editore: Springer; Springer Berlin
282 Pagine
Anno di pubblicazione: 1994-04-26
Berlin; Heidelberg; DE
Lingua: Inglese
106,99 € (DE)
109,99 € (AT)
118,00 CHF (CH)
Available
X, 282 p.

BB; Hardcover, Softcover / Informatik, EDV/Anwendungs-Software; Angewandte Informatik; Verstehen; 3D; Bilderzeugung; Bildsynthese; Computer Graphics; Computergraphik; Image Synthesis; Radiosity; Ray Tracing; Simulation; Strahlungsverfahren (radiosity); Textur; algorithms; modeling; reflection; rendering; Computer and Information Systems Applications; Computer Graphics; Software Engineering; Construction Management; Grafikprogrammierung; Software Engineering; Bauhandwerk; BC

The State of the Art in Physically-based Rendering and its Impact on Future Applications.- Adaptive Shadow Testing for Ray Tracing.- An Adaptive Sampling Technique for Multidimensional Integration by Ray-Tracing.- The Simulation of Radiant Light Transfer with Stochastic Ray-Tracing.- Unbiased Variance Reduction for Global Illumination.- Direct Lighting Calculation by Monte Carlo Integration.- Structure-Directed Sampling, Reconstruction and Data Representation for Global Illumination.- Source Selection for the Direct Lighting Computation in Global Illumination.- The Constant Radiosity Assumption Syndrome.- Some Experiments on Adaptive Subdivision in Progressive Radiosity.- Radiosity in Computer Graphics: A Proposed Alternative to the Hemi-cube Algorithm.- Physics-Based Lighting Models: Implementation Issues.- Shaft Culling for Efficient Ray-Cast Radiosity.- Progressive Refinement Radiosity on a Transputer Network.- Parallel Processing of Progressive Refinement Radiosity Methods.- Two Parallel Approaches for a Progressive Radiosity.- An Extended Radiosity Using Parallel Ray-Traced Specular Transfers.- Subdivision of 3D Space Based on the Graph Partitioning for Parallel Ray Tracing.- Divide and Conquer Radiosity.- On the Division of Environments by Virtual Walls for Radiosity Computation.- Texture Shaping: A Method for Modeling Arbitrarily Shaped Volume Objects in Texture Space.- Color Spaces and Human Color Perception.- Visulux: A Radiosity Based Lighting Design Tool.- Synthesis of Multispectral Images of Natural Landscape.- A Rendering Pipeline for Street Lighting Simulation.- Color Plates.- List of Contributors.- Authors’ Index.

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