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Video Games and Learning: Teaching and Participatory Culture in the Digital Age (Technology, Education--Connections (the Tec Series)) - Kurt Squire
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Video Games and Learning: Teaching and Participatory Culture in the Digital Age (Technology, Education--Connections (the Tec Series)) - copertina rigida, flessible

ISBN: 0807751995

[SR: 4952027], Hardcover, [EAN: 9780807751992], Teachers College Press, Teachers College Press, Book, [PU: Teachers College Press], Teachers College Press, Can we learn socially and acade… Altro …

  - Prodotto nuovo. Costi di spedizione:Temporarily out of stock. Order now and we'll deliver when available. We'll e-mail you with an estimated delivery date as soon as we have more information. Your credit card will not be charged until we ship the item., Costi di spedizione aggiuntivi Amazon.com
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Video Games and Learning: Teaching and Participatory Culture in the Digital Age (Technology, Education--Connections (the Tec Series)) - Kurt Squire
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Kurt Squire:

Video Games and Learning: Teaching and Participatory Culture in the Digital Age (Technology, Education--Connections (the Tec Series)) - copertina rigida, flessible

ISBN: 0807751995

[SR: 4952027], Hardcover, [EAN: 9780807751992], Teachers College Press, Teachers College Press, Book, [PU: Teachers College Press], Teachers College Press, Can we learn socially and acade… Altro …

  - Usato. Costi di spedizione:Usually ships in 6-10 business days., Costi di spedizione aggiuntivi Chris's Bargains
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Video Games and Learning: Teaching and Participatory Culture in the Digital Age - Kurt Squire
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Kurt Squire:
Video Games and Learning: Teaching and Participatory Culture in the Digital Age - nuovo libro

ISBN: 9780807751992

Can we learn socially and academically valuable concepts and skills from video games? How can we best teach the gamer generation? This accessible book describes how educators and curricul… Altro …

  - No. 29714981. Costi di spedizione:, Versandfertig innerhalb von 3 Wochen, DE. (EUR 0.00)
4
Video Games and Learning - Kurt Squire
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da Thalia.de
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Kurt Squire:
Video Games and Learning - nuovo libro

ISBN: 9780807751992

Can we learn socially and academically valuable concepts and skills from video games? How can we best teach the gamer generation? This accessible book describes how educators and curricul… Altro …

No. 29714981. Costi di spedizione:, Lieferbar in 1 - 2 Wochen, DE. (EUR 8.00)
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Kurt Squire:
Video Games and Learning: Teaching and Participatory Culture in the Digital Age (Technology, Education--Connections (The TEC Series)) - copertina rigida, flessible

ISBN: 9780807751992

Teachers College Press. Hardcover. VERY GOOD. Light rubbing wear to cover, spine and page edges. Very minimal writing or notations in margins not affecting the text. Possible clean ex-l… Altro …

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Dettagli del libro
Video Games and Learning

Can we learn socially and academically valuable concepts and skills from video games? How can we best teach the ''gamer generation?'' This accessible book describes how educators and curriculum designers can harness the participatory nature of digital media and play. The author presents a comprehensive model of games and learning that integrates analysis of games, games cultures, and educational game design. Building on over 10 years of research, Kurt Squire tells the story of the emerging field of immersive digitally mediated learning environments (or games) and outlines the future of education.

Informazioni dettagliate del libro - Video Games and Learning


EAN (ISBN-13): 9780807751992
ISBN (ISBN-10): 0807751995
Copertina rigida
Anno di pubblicazione: 2011
Editore: Teachers College Press

Libro nella banca dati dal 2011-10-12T11:21:33+02:00 (Zurich)
Pagina di dettaglio ultima modifica in 2023-12-05T12:31:09+01:00 (Zurich)
ISBN/EAN: 9780807751992

ISBN - Stili di scrittura alternativi:
0-8077-5199-5, 978-0-8077-5199-2
Stili di scrittura alternativi e concetti di ricerca simili:
Autore del libro : james paul gee, jenkins, henry james
Titolo del libro: teaching culture, connection games, learning and games, video, games for your, new games, digital, connections learning, technology and culture


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