John P. Ph.D. Flynt, Martin J. Wells:Java ME Game Programming
- nuovo libro 9, ISBN: 9781435459151
Get ready to create your own J2ME game! This updated edition to the popular J2ME Game Programming provides updated sofware coverage as well as updates to the programming approaches specif… Altro …
Get ready to create your own J2ME game! This updated edition to the popular J2ME Game Programming provides updated sofware coverage as well as updates to the programming approaches specific to Java ME software. It also covers the recent innovations in mobile games with relations to iPods and cell phones. You will learn the essentials of J2ME game development from the ground up. Throughout the book you will discover the issues involved in developing for multiple target devices and how to work thr Get ready to create your own J2ME game! This updated edition to the popular J2ME Game Programming provides updated sofware coverage as well as updates to the programming approaches specific to Java ME software. It also covers the recent innovations in mobile games with relations to iPods and cell phones. You will learn the essentials of J2ME game development from the ground up. Throughout the book you will discover the issues involved in developing for multiple target devices and how to work through the jungle of device-specific libraries and device capabilities. Working on a limited platform it is important to squeeze as much as you can out of those precious bytes, so in this book you will find the tools and source code you need to get the most out of the constrained resources. You will also learn how to structure your code and classes to achieve as small an application footprint as possible. As you work toward developing your own J2ME game, you'll examine the game lifecycle, how to handle resources, various methods of drawing to the screen, optimizing memory usage, handling the users input, and even sharing high-scores online! Previous experience in programming object-oriented languages and a basic level of math skills is recommended. Game Programming - Graphics, Entertainment & Games, Java ME Game Programming~~ John P. Ph.D. Flynt, Martin J. Wells~~Game Programming - Graphics~~Entertainment & Games~~9781435459151, EN, Java ME Game Programming, John P. Ph.D. Flynt, Martin J. Wells, 9781435459151, Course Technology (PTR), 09/01/2007, , , , Course Technology (PTR), 09/01/2007<
| | kobo.comE-Book zum download Costi di spedizione: EUR 0.00 Details... |
(*) Libro esaurito significa che il libro non è attualmente disponibile in una qualsiasi delle piattaforme associate che di ricerca.
John P. Ph.D. Flynt, Martin J. Wells:Java ME Game Programming
- libri usati ISBN: 9781435459151
Get ready to create your own J2ME game! This updated edition to the popular J2ME Game Programming provides updated sofware coverage as well as updates to the programming approaches specif… Altro …
Get ready to create your own J2ME game! This updated edition to the popular J2ME Game Programming provides updated sofware coverage as well as updates to the programming approaches specific to Java ME software. It also covers the recent innovations in mobile games with relations to iPods and cell phones. You will learn the essentials of J2ME game development from the ground up. Throughout the book you will discover the issues involved in developing for multiple target devices and how to work Get ready to create your own J2ME game! This updated edition to the popular J2ME Game Programming provides updated sofware coverage as well as updates to the programming approaches specific to Java ME software. It also covers the recent innovations in mobile games with relations to iPods and cell phones. You will learn the essentials of J2ME game development from the ground up. Throughout the book you will discover the issues involved in developing for multiple target devices and how to work through the jungle of device-specific libraries and device capabilities. Working on a limited platform it is important to squeeze as much as you can out of those precious bytes, so in this book you will find the tools and source code you need to get the most out of the constrained resources. You will also learn how to structure your code and classes to achieve as small an application footprint as possible. As you work toward developing your own J2ME game, you'll examine the game lifecycle, how to handle resources, various methods of drawing to the screen, optimizing memory usage, handling the users input, and even sharing high-scores online! Previous experience in programming object-oriented languages and a basic level of math skills is recommended. EBooks, Books~~Computers~~Programming~~Games, Java-ME-Game-Programming~~John-P-Flynt, 999999999, Java ME Game Programming, John P. Ph.D. Flynt, Martin J. Wells, 1435459156, Course Technology PTR, , , , , Course Technology PTR<
| | BarnesandNoble.comMPN: , SKU 9781435459151 Costi di spedizione:zzgl. Versandkosten, Costi di spedizione aggiuntivi Details... |
(*) Libro esaurito significa che il libro non è attualmente disponibile in una qualsiasi delle piattaforme associate che di ricerca.
Java ME Game Programming John P. Ph.D. Flynt Author
- nuovo libroISBN: 9781435459151
Get ready to create your own J2ME game! This updated edition to the popular J2ME Game Programming provides updated sofware coverage as well as updates to the programming approaches specif… Altro …
Get ready to create your own J2ME game! This updated edition to the popular J2ME Game Programming provides updated sofware coverage as well as updates to the programming approaches specific to Java ME software. It also covers the recent innovations in mobile games with relations to iPods and cell phones. You will learn the essentials of J2ME game development from the ground up. Throughout the book you will discover the issues involved in developing for multiple target devices and how to work through the jungle of device-specific libraries and device capabilities. Working on a limited platform it is important to squeeze as much as you can out of those precious bytes, so in this book you will find the tools and source code you need to get the most out of the constrained resources. You will also learn how to structure your code and classes to achieve as small an application footprint as possible. As you work toward developing your own J2ME game, you'll examine the game lifecycle, how to handle resources, various methods of drawing to the screen, optimizing memory usage, handling the users input, and even sharing high-scores online! Previous experience in programming object-oriented languages and a basic level of math skills is recommended. Digital Content>E-books>Technology>Game Programming>Game Programming, Course Technology PTR Digital >16<
| | BarnesandNoble.comnew in stock. Costi di spedizione:plus shipping costs., Costi di spedizione aggiuntivi Details... |
(*) Libro esaurito significa che il libro non è attualmente disponibile in una qualsiasi delle piattaforme associate che di ricerca.
John P. Ph.D. Flynt:Java ME Game Programming
- nuovo libro ISBN: 9781435459151
Java ME Game Programming Java-ME-Game-Programming~~John-P-Flynt Technology Programming>Game Programming>Game Programming NOOK Book (eBook), Course Technology PTR
| | BarnesandNoble.comnew Costi di spedizione:plus shipping costs., Costi di spedizione aggiuntivi Details... |
(*) Libro esaurito significa che il libro non è attualmente disponibile in una qualsiasi delle piattaforme associate che di ricerca.