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Immersive Projection Technology and Virtual Environments 2001 : Proceedings of the Eurographics Workshop in Stuttgart, Germany, May 16-18, 2001 - Nadia Magnenat-Thalmann
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Immersive Projection Technology and Virtual Environments 2001 : Proceedings of the Eurographics Workshop in Stuttgart, Germany, May 16-18, 2001 - nuovo libro

2001, ISBN: 9783709162217

17 papers report on the latest scientific advances in the fields of immersive projection technology and virtual environments.The main topics included here are human computer interaction (… Altro …

No. 9783709162217. Costi di spedizione:Instock, Despatched same working day before 3pm, zzgl. Versandkosten., Costi di spedizione aggiuntivi
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Immersive Projection Technology and Virtual Environments 2001 : Proceedings of the Eurographics Workshop in Stuttgart, Germany, May 16-18, 2001 - Daniel R. Fesenmaier
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Immersive Projection Technology and Virtual Environments 2001 : Proceedings of the Eurographics Workshop in Stuttgart, Germany, May 16-18, 2001 - nuovo libro

2001, ISBN: 9783709162217

17 papers report on the latest scientific advances in the fields of immersive projection technology and virtual environments.The main topics included here are human computer interaction (… Altro …

No. 9783709162217. Costi di spedizione:Instock, Despatched same working day before 3pm, zzgl. Versandkosten., Costi di spedizione aggiuntivi
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Immersive Projection Technology and Virtual Environments 2001
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Immersive Projection Technology and Virtual Environments 2001 - nuovo libro

2001

ISBN: 9783709162217

*Immersive Projection Technology and Virtual Environments 2001* - Proceedings of the Eurographics Workshop in Stuttgart Germany May 16-18 2001 / pdf eBook für 96.49 € / Aus dem Bereich: e… Altro …

9783709162217. Costi di spedizione:In stock (Download), , Versandkostenfrei nach Hause oder Express-Lieferung in Ihre Buchhandlung., DE. (EUR 0.00)
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Immersive Projection Technology and Virtual Environments 2001
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Immersive Projection Technology and Virtual Environments 2001 - nuovo libro

2001, ISBN: 9783709162217

Immersive Projection Technology and Virtual Environments 2001 - Proceedings of the Eurographics Workshop in Stuttgart Germany May 16-18 2001: ab 106.99 € eBooks > Sachthemen & Ratgeber > … Altro …

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Immersive Projection Technology and Virtual Environments 2001
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Immersive Projection Technology and Virtual Environments 2001 - nuovo libro

2001, ISBN: 9783709162217

Immersive Projection Technology and Virtual Environments 2001 - Proceedings of the Eurographics Workshop in Stuttgart Germany May 16-18 2001: ab 96.49 € eBooks > Sachthemen & Ratgeber > C… Altro …

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Informazioni dettagliate del libro - Immersive Projection Technology and Virtual Environments 2001


EAN (ISBN-13): 9783709162217
Anno di pubblicazione: 12
Editore: Springer Vienna

Libro nella banca dati dal 2015-07-17T18:05:41+02:00 (Zurich)
Pagina di dettaglio ultima modifica in 2023-10-10T07:09:06+02:00 (Zurich)
ISBN/EAN: 9783709162217

ISBN - Stili di scrittura alternativi:
978-3-7091-6221-7
Stili di scrittura alternativi e concetti di ricerca simili:
Autore del libro : fröhlich, bullinger
Titolo del libro: stuttgart, eurographics


Dati dell'editore

Autore: B. Fröhlich; J. Deisinger; H.-J. Bullinger
Titolo: Eurographics; Immersive Projection Technology and Virtual Environments 2001 - Proceedings of the Eurographics Workshop in Stuttgart, Germany, May 16–18, 2001
Editore: Springer; Springer Wien
284 Pagine
Anno di pubblicazione: 2012-12-06
Vienna
Lingua: Inglese
96,29 € (DE)
96,29 € (AT)
118,00 CHF (CH)
Available
XI, 284 p. 222 illus., 30 illus. in color.

EA; E107; eBook; Nonbooks, PBS / Informatik, EDV/Anwendungs-Software; Computermodellierung und -simulation; Verstehen; 3D; Augmented Reality; CATIA; Performance; Virtual Environments; Virtual Reality; computer graphics; rendering; simulation; visualization; C; Computer Modelling; Computer Graphics; Special Purpose and Application-Based Systems; Computer and Information Systems Applications; Computer Science; Grafikprogrammierung; Wissensbasierte Systeme, Expertensysteme; Angewandte Informatik; BC

HCI.- Human Factors.- Command & Control Cube: a Shortcut Paradigm for Virtual Environments.- Measuring an Illusion: The Influence of System Performance on Size Perception in Virtual Environments.- Presence — a global media quality metric.- Interfaces and Interaction.- Design review and visualization steering using the INQUISITIVE interaction toolkit.- On the Utility of Semantic Constraints.- Two-Handed Through-the-Lens-Techniquesfor NavigationinVirtual Environments.- Spring-Based Manipulation Tools for Virtual Environments.- Perception and Mental Rotation of 3D-Freeform Surfaces in an Immersive Projection System.- An investigation into the design of an interface for interaction with a virtual environment representing a four-dimensional object.- Application.- Engineering.- The integration of immersive Virtual Reality applications into CATIA V5.- COVISE and the Virtual Intuitive Simulation Test Bed.- VIRPI: A High-Level Toolkit for Interactive Scientific Visualization in Virtual Reality.- Education and Entertainment.- Interactive Storytelling with Virtual Identities.- First-Person Science Inquiry ‘in the Field’.- Software.- Systems.- MAESTRO — a tool for interactive assembly simulation in virtual environments.- Spelunking: Experiences Using the DIVE System on CAVE-like Platforms.- Towards a Scalable High Performance Application Platform for Immersive Virtual Environments.- Graphics.- Remote View-Dependent Rendering.- Volume Rendering in a Virtual Environment.- Adaptive Networking for Tele-Immersion.- Computer Graphics Optique: Optical Superposition of Projected Computer Graphics.- Technology.- Devices.- Comprehensive Calibration and Registration Procedures for Augmented Reality.- Using Exercise Cycle as a Haptic Input Device in a Virtual Environment.- InvisibleInterface for the Immersive Virtual World.- Immersive Projection Technology.- Control Software for the productive use of distributed IPT installations.- Novel Shutter Glass Control for Simultaneous Projection and Picture Acquisition.- Round Table: A Physical Interface for Virtual Camera Deployment in Electronic Arenas.- Color Plates.

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