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Managed Directx Game Programming - Tom Miller
libro esaurito
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Tom Miller:
Managed Directx Game Programming - nuovo libro

ISBN: 9780672326950

Get experience in developing high performance games with rich 3D graphics with Managed DirectX Game Programming Evolution. This book focuses on high performance, retail quality software processes and uses a complete, working application to demonstrate code tehcniques. In this book, you will work with a game called Tunnel Vision, which encompsses most features that game programmers need to implement when creating any game. A high performance 3D game engine will be used to render graphics, including advance graphical features such as Vertex and Pixel Shader 2.0, high dynamic range lighting, showing, particles, and skeletal animation. You''ll also learn how to include rich sound and sound with reverberation as you work your way through Tunnel Vision. As you play the game, you will learn to increase the functionality of the application by modifying and extending the base game. Start exploring 3D game programming with Managed DirectX Game Programming Evolution. Tom Miller, Books, Computers, Managed Directx Game Programming Books>Computers Get experience in developing high performance games with rich 3D graphics with "Managed DirectX Game Programming Evolution". This book focuses on high performance, "retail" quality software processes and uses a complete, working application to demonstrate code tehcniques. In this book, you will work with a game called "Tunnel Vision," which encompasses most features that game programmers need to implement when creating any game. A high performance 3D game engine will be used to render graphics, including advance graphical features such as Vertex and Pixel Shader 2.0, high dynamic range lighting, showing, particles, and skeletal animation. You'll also learn how to include rich sound and sound with reverberation as you work your way through Tunnel Vision. As you play the game, you will learn to increase the functionality of the application by modifying and extending the base game. Start exploring 3D game programming with "Managed DirectX Game Programming Evolution".

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Managed DirectX Game Programming - Hoskinson, Richard
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Hoskinson, Richard:
Managed DirectX Game Programming - edizione con copertina flessibile

ISBN: 9780672326950

[ED: Softcover], [PU: Pearson Sams], Get experience in developing high performance games with rich 3D graphics with "Managed DirectX Game Programming Evolution". This book focuses on high performance, "retail" quality software processes and uses a complete, working application to demonstrate code tehcniques. In this book, you will work with a game called "Tunnel Vision," which encompasses most features that game programmers need to implement when creating any game. A high performance 3D game engine will be used to render graphics, including advance graphical features such as Vertex and Pixel Shader 2.0, high dynamic range lighting, showing, particles, and skeletal animation. You'll also learn how to include rich sound and sound with reverberation as you work your way through Tunnel Vision. As you play the game, you will learn to increase the functionality of the application by modifying and extending the base game. Start exploring 3D game programming with "Managed DirectX Game Programming Evolution". Versandfertig in 2-4 Wochen, DE, [SC: 0.00], Neuware, gewerbliches Angebot, offene Rechnung (Vorkasse vorbehalten)

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Managed DirectX Game Programming - Hoskinson, Richard; Greene, Wes
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(*)
Hoskinson, Richard; Greene, Wes:
Managed DirectX Game Programming - nuovo libro

ISBN: 9780672326950

No Synopsis Available Managed DirectX Game Programming, 9780672326950, Book, Textbook Books > Computers & Technology > Computer Graphics Paperback Get experience in developing high performance games with rich 3D graphics with "Managed DirectX Game Programming Evolution". This book focuses on high performance, "retail" quality software processes and uses a complete, working application to demonstrate code tehcniques. In this book, you will work with a game called "Tunnel Vision," which encompasses most features that game programmers need to implement when creating any game. A high performance 3D game engine will be used to render graphics, including advance graphical features such as Vertex and Pixel Shader 2.0, high dynamic range lighting, showing, particles, and skeletal animation. You'll also learn how to include rich sound and sound with reverberation as you work your way through Tunnel Vision. As you play the game, you will learn to increase the functionality of the application by modifying and extending the base game. Start exploring 3D game programming with "Managed DirectX Game Programming Evolution".

Libro nuovo [USA] Biggerbooks.com
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Managed DirectX Game Programming - Hoskinson, Richard; Greene, Wes
libro esaurito
(*)
Hoskinson, Richard; Greene, Wes:
Managed DirectX Game Programming - edizione con copertina flessibile

ISBN: 9780672326950

ID: 9780672326950R

No Synopsis Available Managed DirectX Game Programming, 9780672326950, Book, Textbook Books > Computers & Technology > Computer Graphics Paperback, Pearson P T R

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(*) Libro esaurito significa che il libro non è attualmente disponibile in una qualsiasi delle piattaforme associate che di ricerca.
Managed DirectX Game Programming - Hoskinson, Richard; Greene, Wes
libro esaurito
(*)
Hoskinson, Richard; Greene, Wes:
Managed DirectX Game Programming - edizione con copertina flessibile

ISBN: 9780672326950

ID: 9780672326950R

No Synopsis Available Managed DirectX Game Programming, 9780672326950, Book, Textbook Books > Computers & Technology > Computer Graphics, Pearson P T R

libro usato Knetbooks.com
new Free Shipping Costi di spedizione:plus shipping costs, Costi di spedizione aggiuntivi
Details...
(*) Libro esaurito significa che il libro non è attualmente disponibile in una qualsiasi delle piattaforme associate che di ricerca.

Dettagli del libro
Managed DirectX Game Programming

Get experience in developing high performance games with rich 3D graphics with "Managed DirectX Game Programming Evolution". This book focuses on high performance, "retail" quality software processes and uses a complete, working application to demonstrate code tehcniques. In this book, you will work with a game called "Tunnel Vision," which encompasses most features that game programmers need to implement when creating any game. A high performance 3D game engine will be used to render graphics, including advance graphical features such as Vertex and Pixel Shader 2.0, high dynamic range lighting, showing, particles, and skeletal animation. You'll also learn how to include rich sound and sound with reverberation as you work your way through Tunnel Vision. As you play the game, you will learn to increase the functionality of the application by modifying and extending the base game. Start exploring 3D game programming with "Managed DirectX Game Programming Evolution".

Informazioni dettagliate del libro - Managed DirectX Game Programming


EAN (ISBN-13): 9780672326950
ISBN (ISBN-10): 0672326957
Copertina flessibile
Anno di pubblicazione: 2005
Editore: Pearson Sams
Lingua: eng/Englisch

Libro nella banca dati dal 04.12.2007 22:51:52
libro trovato per l'ultima volta il19.10.2017 20:54:58
ISBN/EAN: 9780672326950

ISBN - Stili di scrittura alternativi:
0-672-32695-7, 978-0-672-32695-0


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